值的存取应用3.0 | Web3.0 dApp 开发(五)
在 2.0 版本中,我们学习了通过require
语句给函数添加权限控制。
现在,我们可以给它加上真正的经济机制,让purpose
的值由真正的竞价拍卖机制所控制!
0x01 加入 Owner
如何知道合约的所有人owner
是一个新手常见的问题。
最简单的方式是设置一个 public 的owner
变量,在构造函数里传入_owner
参数:
pragma solidity >=0.8.0 <0.9.0;
//SPDX-License-Identifier: MIT
contract PurposeHandler {
string public purpose = "Building Unstoppable Apps";
address public owner = owner;
// 这里填写你自己的地址
constructor(address _owner) {
owner = _owner;
}
function setPurpose(string memory newPurpose) public {
// about msg.sender:
// https://cryptozombies.io/en/lesson/2/chapter/3
// about require:
// https://cryptozombies.io/en/lesson/2/chapter/4
require( msg.sender == owner, "NOT THE OWNER!");
purpose = newPurpose;
console.log(msg.sender,"set purpose to",purpose);
}
}
在生产实践中,一般通过引入ownable.sol
来实现。
Openzepplin中的ownable.sol
:
https://github.com/OpenZeppelin/openzeppelin-contracts/blob/master/contracts/access/Ownable.sol
一个单文件ownable.sol
:
pragma solidity ^0.4.25;
/**
* @title Ownable
* @dev The Ownable contract has an owner address, and provides basic authorization control
* functions, this simplifies the implementation of "user permissions".
*/
contract Ownable {
address private _owner;
event OwnershipTransferred(
address indexed previousOwner,
address indexed newOwner
);
/**
* @dev The Ownable constructor sets the original `owner` of the contract to the sender
* account.
*/
constructor() internal {
_owner = msg.sender;
emit OwnershipTransferred(address(0), _owner);
}
/**
* @return the address of the owner.
*/
function owner() public view returns(address) {
return _owner;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(isOwner());
_;
}
/**
* @return true if `msg.sender` is the owner of the contract.
*/
function isOwner() public view returns(bool) {
return msg.sender == _owner;
}
/**
* @dev Allows the current owner to relinquish control of the contract.
* @notice Renouncing to ownership will leave the contract without an owner.
* It will not be possible to call the functions with the `onlyOwner`
* modifier anymore.
*/
function renounceOwnership() public onlyOwner {
emit OwnershipTransferred(_owner, address(0));
_owner = address(0);
}
/**
* @dev Allows the current owner to transfer control of the contract to a newOwner.
* @param newOwner The address to transfer ownership to.
*/
function transferOwnership(address newOwner) public onlyOwner {
_transferOwnership(newOwner);
}
/**
* @dev Transfers control of the contract to a newOwner.
* @param newOwner The address to transfer ownership to.
*/
function _transferOwnership(address newOwner) internal {
require(newOwner != address(0));
emit OwnershipTransferred(_owner, newOwner);
_owner = newOwner;
}
}
0x02 通过一条 require 判断建立「拍卖机制」
规则即是,如果出价比当前的 price 高,那么就可以修改set-purpose
的值;如果不如当前的 price 高,则抛出错误。
pragma solidity >=0.8.0 <0.9.0;
//SPDX-License-Identifier: MIT
contract PurposeHandler {
string public purpose = "Building Unstoppable Apps";
address public owner = owner;
uint256 public price = 0.001 ether;
// 这里填写你自己的地址
constructor(address _owner) {
owner = _owner;
}
function setPurpose(string memory newPurpose) payable public {
require( msg.value > price, "NOT ENOUGH!");
purpose = newPurpose;
// update price when guy set
price = msg.value;
console.log(msg.sender,"set purpose to",purpose);
}
}
0x03 提现机制
通过函数getBalance()
让owner
可以查看合约中的余额,通过函数getMyMoney
可以让合约中的余额提现出来:
pragma solidity >=0.8.0 <0.9.0;
//SPDX-License-Identifier: MIT
contract PurposeHandler {
string public purpose = "Building Unstoppable Apps";
address public owner;
uint256 public price = 0.001 ether;
constructor(address _owner) {
owner = _owner;
}
function setPurpose(string memory newPurpose) payable public {
require( msg.value > price, "NOT ENOUGH!");
purpose = newPurpose;
// update price when guy set
price = msg.value;
}
function getBalance() view public returns(uint256) {
return address(this).balance;
}
function getMyMoney(address _to, uint256 amount) public {
require(msg.sender==owner);
address payable receiver = payable(_to);
receiver.transfer(amount);
}
}
0x04 通过 Event 记录 set purpose 的历史
什么是事件?
区块链是一个区块列表——它们基本上都是由交易构成。每一笔交易都有一个附加的收据(receipt),其中包含零个或多个日志条目。这些日志条目代表着智能合约中的事件被触发后生成的结果。
在Solidity源代码中,要定义一个事件
event
,需要在其前面加上event关键字(类似于function
关键字的用法)来标记它。然后,你可以任何你希望生成事件的函数体内调用或触发该事件。你可以从任何函数中使用emit
关键字触发事件。有人可能会添加关于如何“监听”DAPP中事件的信息。它使用Web 3.0的过滤功能(filtering functionality of Web 3.0[1])。
——https://learnblockchain.cn/question/29
我们可以给 setPurpose 函数添加event
, 以记录 set purpose 的历史。
pragma solidity >=0.8.0 <0.9.0;
//SPDX-License-Identifier: MIT
contract PurposeHandler {
event SetPurpose(address sender, string purpose);
string public purpose = "Building Unstoppable Apps";
address public owner;
uint256 public price = 0.001 ether;
constructor(address _owner) {
owner = _owner;
}
function setPurpose(string memory newPurpose) payable public {
require( msg.value > price, "NOT ENOUGH!");
purpose = newPurpose;
// update price when guy set
price = msg.value;
emit SetPurpose(msg.sender, purpose);
}
function getBalance() view public returns(uint256) {
return address(this).balance;
}
function getMyMoney(address _to, uint256 amount) public {
require(msg.sender==owner);
address payable receiver = payable(_to);
receiver.transfer(amount);
}
}
总结
值的存取系列就到这里了。以下是值的存储系列的所有文章:
Scaffold-eth 快速上手 | Web3.0 dApp 开发(二)
该系列为Web3.0 Dev Camp
中的第一个完整的Series(Projects合集),更多内容请查看:
https://github.com/WeLightProject/Web3-dApp-Camp/discussions
在下一篇,我们进入下一个 Series —— NFT dApp 的设计与实现!
References
[1]
filtering functionality of Web 3.0: https://github.com/ethcore/parity#eth_newfilter
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