完全由C编写,高度可移植,超级牛逼的软件定时器!
作为一个搞电子嵌入式的你来说,定时器相信绝对不会陌生,去翻看STM32的官方数据手册,可能有四分之一的篇幅都在讲定时器,可见定时器的重要性,定时器定时器嘛,最重要的功能还是定时。之前经常有师弟跟我抱怨,哎呀,这个单片机怎么只有2个定时器,我都不够用了,怎么办呀,然后一头雾水,其实,只要有一个硬件定时器,在实际不是要求特别特别精准的场合,我们可以模拟很多个软件定时器出来,今天,群主给大家分享一个完全由C语言编写,高度可移植,超级牛逼的软件定时器!
MultiTimer 是一个软件定时器扩展模块,可无限扩展你所需的定时器任务,取代传统的标志位判断方式, 更优雅更便捷地管理程序的时间触发时序。一共有3个文件:
multi_timer.c--定时器c源文件;
multi_timer.h--定时器h头文件;
main--用户代码文件。
我们直接上代码:
/*
* main.c
*
* Created on: 20161229
* @Author : 晓宇 <karaxiaoyu@gmail.com>
* @version :V1.0.0
*
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* ,%%/\%%%%/\%%
* ,%%%\c''''J/%%%
* %. %%%%/ o o \%%%
* `%%. %%%% |%%%
* `%% `%%%%(__Y__)%%'
* // ;%%%%`\-/%%%'
* (( / `%%%%%%%'
* \\ .' |
* \\ / \ | |
* \\/ ) | |
* \ /_ | |__
* (____________))))))) 攻城狮
*
*/
struct Timer timer1;
struct Timer timer2;
void timer1_callback()
{
printf("timer1 timeout!\r\n");
}
void timer2_callback()
{
printf("timer2 timeout!\r\n");
}
int main()
{
timer_init(&timer1, timer1_callback, 1000, 1000); //1s loop
timer_start(&timer1);
timer_init(&timer2, timer2_callback, 50, 0); //50ms delay
timer_start(&timer2);
while(1) {
timer_loop();
}
}
void HAL_SYSTICK_Callback(void)
{
timer_ticks(); //1ms ticks
}
1、先申请一个定时器管理handle
```
struct Timer timer1;
```
2、初始化定时器对象,注册定时器回调处理函数,设置定时时间(ms),循环定时触发时间
```
timer_init(struct Timer* handle, void(*timeout_cb)(), uint32_t timeout, uint32_t repeat);
```
3.启动定时器
```
timer_start(&timer1);
```
4.设置1ms的硬件定时器循环调用 *timer_ticks()* 以提供时间基准
```
void HAL_SYSTICK_Callback(void)
{
timer_ticks();
}
```
5.在主循环调用定时器后台处理函数
```
int main()
{ ...
while(1) {
...
timer_loop();
}
}
```
上面,我们定义了两个定时器,第一个以每1秒一次进行循环执行,第二个定时器50ms之后只执行一次,执行之后,可以通过相应的回调函数打印出来,里面就可以添加我们的定时任务了。怎么样,是不是很简单,只需要设置好定时基准,申请好定时器,初始化完毕,你想要的效果,是定时一次还是进行循环,都没问题,多个定时器之间使用链表来实现,可以启动暂停每个定时器,用起来之后,是不是很爽?具体的代码,需要大家仔细去推敲其中的原理,当然直接用也是可以的,具体源代码,我会上传到百度云,公众号后台,注意是后台,回复软件定时器下载源文件,觉得好的,欢迎进行转发,算是对群主的支持,谢谢!
部分源代码展示:
/*
* multi_timer.h
*
* Created on: 20161229
* @Author : 晓宇 <karaxiaoyu@gmail.com>
* @version :V1.0.0
*/
typedef struct Timer {
uint32_t timeout;
uint32_t repeat;
void (*timeout_cb)(void);
struct Timer* next;
}Timer;
extern "C" {
void timer_init(struct Timer* handle, void(*timeout_cb)(), uint32_t timeout, uint32_t repeat);
int timer_start(struct Timer* handle);
void timer_stop(struct Timer* handle);
void timer_ticks(void);
void timer_loop(void);
// void timer_again(struct Timer* handle);
// void timer_set_repeat(struct Timer* handle, uint32_t repeat);
}
/*
* multi_timer.c
*
* Created on: 20161229
* @Author : 晓宇 <karaxiaoyu@gmail.com>
* @version :V1.0.0
*/
#include "multi_timer.h"
//timer handle list head.
static struct Timer* head_handle = NULL;
//Timer ticks
static uint32_t _timer_ticks = 0;
/**
* @brief Initializes the timer struct handle.
* @param handle: the timer handle strcut.
* @param timeout_cb: timeout callback.
* @param repeat: repeat interval time.
* @retval None
*/
void timer_init(struct Timer* handle, void(*timeout_cb)(), uint32_t timeout, uint32_t repeat)
{
// memset(handle, sizeof(struct Timer), 0);
handle->timeout_cb = timeout_cb;
handle->timeout = _timer_ticks + timeout;
handle->repeat = repeat;
}
/**
* @brief Start the timer work, add the handle into work list.
* @param btn: target handle strcut.
* @retval 0: succeed. -1: already exist.
*/
int timer_start(struct Timer* handle)
{
struct Timer* target = head_handle;
while(target) {
if(target == handle) return -1; //already exist.
target = target->next;
}
handle->next = head_handle;
head_handle = handle;
return 0;
}
/**
* @brief Stop the timer work, remove the handle off work list.
* @param handle: target handle strcut.
* @retval None
*/
void timer_stop(struct Timer* handle)
{
struct Timer** curr;
for(curr = &head_handle; *curr; ) {
struct Timer* entry = *curr;
if (entry == handle) {
*curr = entry->next;
// free(entry);
} else
curr = &entry->next;
}
}
/**
* @brief main loop.
* @param None.
* @retval None
*/
void timer_loop()
{
struct Timer* target;
for(target=head_handle; target; target=target->next) {
if(_timer_ticks >= target->timeout) {
if(target->repeat == 0) {
timer_stop(target);
} else {
target->timeout = _timer_ticks + target->repeat;
}
target->timeout_cb();
}
}
}
/**
* @brief background ticks, timer repeat invoking interval 1ms.
* @param None.
* @retval None.
*/
void timer_ticks()
{
_timer_ticks++;
}
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