Meth | 建筑师吃个饭也有这么多讲究
Sarah Wigglesworth 和 Jeremy Till,是两位来自伦敦的建筑师,他们画了一张名为 Increasing Disorder In A Dining Table 的记录晚餐过程的 diagram:
从一张餐具摆放完好的桌子,到吃饭过程中的各个餐具家具的运动过程,直到最后一桌的残羹剩饭,脏乱的盘子,弄皱的纸巾,直到最后一个客人向主人道别。图纸是从右向左顺序颠倒的,似乎意味着一次完美的晚宴,可以从一张摆放完美的桌子开始,也可以从一个 aesthetically arranged débris 美学式的废墟开始,只要这个人能够了解完整的各阶段的动作方向。
餐具的组成元素
他们的 Diagram 填补了礼仪书籍的空白,精心描绘了设计一个完美的晚宴所需的集合。“This is Dinner Party as absurdist theatre, a fertile territory for playwrights."
Diller + Scofidio 也探讨了餐桌上的行为,他们做了一个互动媒体装置 INDIGESTION。由一个虚拟环境和一个互动视频组成。
在该片中,观众可以从食客的对话(从音频轨道)和投射到平坦桌面上他们手的动作,来体验就餐的过程,观众也可以变成其中的食客。在他们工作室的网站上有一段介绍:The video consists of a dining scene projected onto a horizontal screen/dinner table that a viewer can join as a guest. An archetypal film noire narrative is played out between two characters of ambiguous touch screen offers the viewer a choice of characters from a variety of gender and class stereotypes. The viewer can change dining partners midconversation and, while the narrative always moves in the same direction, the multiple branching dialogues are muanced by each combination of characters. In an adjacent space, a participant using a Polhemus motion-sensing device can navigate in real time through the computer-generated, magnified space of the same dinner table. The image is split onto two large screens on opposite sides of the room and seen in 3-D. The mobile and magnified viewpoint across this mega-landscape revreals a micro-drama played out in the details. The technologies of each room work in tandem to produce multi-layered information. 'Choice' is offered to lure the subject into a interrogation of the democratic aspirations of interactive technologies and critique reductive binaries such as masculine/ feminine, high class/ low class, fact/fiction, and real/ virtual.
Wigglesworth 和 Till 的绘画可以被看作是一个分析食物用户体验的 IDEO-style* 的研究集:将每个运动分解为基本元素,可用于设计一个更优的用餐界面。如果进食中间的动作可以逐帧分离,那么就可以成为一个餐桌 usepaths 的地图。是否可以通过人的最常执行的动作,来重新定义我们的餐桌、椅子、各个元素的布置方式?
* IDEO is known as a pioneer of human-centered design-putting people at the center of our work. This approach has come to be known as design thinking.
使用者与周围环境的参与和互动, 来自 Jane Fulton Suri 的 Thoughtless Acts
在大多数的文化中,用餐体验都紧紧围绕着一个物体——餐桌,这是一个会让原本关系不太亲密的人之间也能产生一种亲密联系的平台。
有参观者在参观过 Frank Lloyd Wright 弗兰克·劳埃德·赖特所设计的 Meyer May house 之后描述了伟大的建筑师是如何设计我们的用餐体验的:The table is situated so that every person gets a view to the outside. The lighting is removed from the ceiling and placed on columns at each corner of the table so as to soften the quality of light on each persons face. The chairs (which along with the table were specifically designed by Wright) are very high backed to create an intimate feel to the gathering. He demanded that no high centerpieces were placed on the table to obscure the view between diners. Just as he did throughout the house, he engineered the dining experience to be as optimal as possible.
Meyer May House
在前一个结束的 seminar 中刚好玩了从雨伞伞骨的二维运动中延伸到手持筷子进食的三维运动,虽然当时只是想表明不同事物间的潜在运动模式联系,不过好像可以从这个case里找到一点当时做的意义了。
#Sarah Wigglesworth #Jeremy Till #Dining Disorder