其他
一小时学会用 Opencv 做贪吃蛇游戏(Python版)
使用Mediapipe
水平镜像处理
import cvzone
import cv2
import numpy as np
from cvzone.HandTrackingModule import HandDetector
cap = cv2.VideoCapture(0) # 0代表自己电脑的摄像头
cap.set(3, 1280) # 宽
cap.set(4, 720) # 高
detector = HandDetector(detectionCon=0.8, maxHands=2)
# 处理每一帧图像
while True:
success, img = cap.read()
# 翻转图像,使自身和摄像头中的自己呈镜像关系
img = cv2.flip(img, 1) # 将手水平翻转
hands, img = detector.findHands(img)
cv2.imshow("Image", img)
cv2.waitKey(1)
修改代码
import cvzone
import cv2
import numpy as np
from cvzone.HandTrackingModule import HandDetector
cap = cv2.VideoCapture(0) # 0代表自己电脑的摄像头
cap.set(3, 1280) # 宽
cap.set(4, 720) # 高
detector = HandDetector(detectionCon=0.8, maxHands=1)
# 处理每一帧图像
while True:
success, img = cap.read()
# 翻转图像,使自身和摄像头中的自己呈镜像关系
img = cv2.flip(img, 1) # 将手水平翻转
hands, img = detector.findHands(img, flipType=False) # 左手是左手,右手是右手,映射正确
cv2.imshow("Image", img)
cv2.waitKey(1)
观察手的信息
import cvzone
import cv2
import numpy as np
from cvzone.HandTrackingModule import HandDetector
cap = cv2.VideoCapture(0) # 0代表自己电脑的摄像头
cap.set(3, 1280) # 宽
cap.set(4, 720) # 高
detector = HandDetector(detectionCon=0.8, maxHands=1)
# 处理每一帧图像
while True:
success, img = cap.read()
# 翻转图像,使自身和摄像头中的自己呈镜像关系
img = cv2.flip(img, 1) # 将手水平翻转
hands, img = detector.findHands(img, flipType=False) # 左手是左手,右手是右手,映射正确
print(hands)
cv2.imshow("Image", img)
cv2.waitKey(1)
import math
import cvzone
import cv2
import numpy as np
from cvzone.HandTrackingModule import HandDetector
cap = cv2.VideoCapture(0) # 0代表自己电脑的摄像头
cap.set(3, 1280) # 宽
cap.set(4, 720) # 高
detector = HandDetector(detectionCon=0.8, maxHands=1)
class SnakeGameClass:
def __init__(self): # 构造方法
self.points = [] # 蛇身上所有的点
self.lengths = [] # 每个点之间的长度
self.currentLength = 0 # 蛇的总长
self.allowedLength = 150 # 蛇允许的总长度
self.previousHead = 0, 0 # 第二个头结点
def update(self, imgMain, currentHead): # 实例方法
px, py = self.previousHead
cx, cy = currentHead
self.points.append([cx, cy]) # 添加蛇的点列表节点
distance = math.hypot(cx - px, cy - py) # 两点之间的距离
self.lengths.append(distance) # 添加蛇的距离列表内容
self.currentLength += distance
self.previousHead = cx, cy
# Draw Snake
for i, point in enumerate(self.points):
if i != 0:
cv2.line(imgMain, self.points[i - 1], self.points[i], (0, 0, 255), 20)
# 对列表最后一个点也就是蛇头画为紫色点
cv2.circle(imgMain, self.points[-1], 20, (200, 0, 200), cv2.FILLED)
return imgMain
game = SnakeGameClass()
# 处理每一帧图像
while True: # 不断迭代更新
success, img = cap.read()
# 翻转图像,使自身和摄像头中的自己呈镜像关系
img = cv2.flip(img, 1) # 将手水平翻转
hands, img = detector.findHands(img, flipType=False) # 左手是左手,右手是右手,映射正确
if hands:
lmList = hands[0]['lmList'] # hands是由N个字典组成的列表
pointIndex = lmList[8][0:2] # 只要食指指尖的x和y坐标
img = game.update(img, pointIndex)
cv2.imshow("Image", img)
cv2.waitKey(1)
添加甜甜圈
import math
import random
import cvzone
import cv2
import numpy as np
from cvzone.HandTrackingModule import HandDetector
cap = cv2.VideoCapture(0) # 0代表自己电脑的摄像头
cap.set(3, 1280) # 宽
cap.set(4, 720) # 高
detector = HandDetector(detectionCon=0.8, maxHands=1)
class SnakeGameClass:
def __init__(self, pathFood): # 构造方法
self.points = [] # 蛇身上所有的点
self.lengths = [] # 每个点之间的长度
self.currentLength = 0 # 蛇的总长
self.allowedLength = 150 # 蛇允许的总长度
self.previousHead = 0, 0 # 第二个头结点
self.imgFood = cv2.imread(pathFood, cv2.IMREAD_UNCHANGED)
self.hFood, self.wFood, _ = self.imgFood.shape
self.foodPoint = 0, 0
self.randomFoodLocation()
def randomFoodLocation(self):
self.foodPoint = random.randint(100, 1000), random.randint(100, 600)
def update(self, imgMain, currentHead): # 实例方法
px, py = self.previousHead
cx, cy = currentHead
self.points.append([cx, cy]) # 添加蛇的点列表节点
distance = math.hypot(cx - px, cy - py) # 两点之间的距离
self.lengths.append(distance) # 添加蛇的距离列表内容
self.currentLength += distance
self.previousHead = cx, cy
# Length Reduction
if self.currentLength > self.allowedLength:
for i, length in enumerate(self.lengths):
self.currentLength -= length
self.lengths.pop(i)
self.points.pop(i)
if self.currentLength < self.allowedLength:
break
# Draw Snake
if self.points:
for i, point in enumerate(self.points):
if i != 0:
cv2.line(imgMain, self.points[i - 1], self.points[i], (0, 0, 255), 20)
# 对列表最后一个点也就是蛇头画为紫色点
cv2.circle(imgMain, self.points[-1], 20, (200, 0, 200), cv2.FILLED)
# Draw Food
rx, ry = self.foodPoint
imgMain = cvzone.overlayPNG(imgMain, self.imgFood,
(rx - self.wFood // 2, ry - self.hFood // 2))
return imgMain
game = SnakeGameClass("donut.png")
# 处理每一帧图像
while True: # 不断迭代更新
success, img = cap.read()
# 翻转图像,使自身和摄像头中的自己呈镜像关系
img = cv2.flip(img, 1) # 将手水平翻转
hands, img = detector.findHands(img, flipType=False) # 左手是左手,右手是右手,映射正确
if hands:
lmList = hands[0]['lmList'] # hands是由N个字典组成的列表
pointIndex = lmList[8][0:2] # 只要食指指尖的x和y坐标
img = game.update(img, pointIndex)
cv2.imshow("Image", img)
cv2.waitKey(1)
部分代码解释说明
imgMain = cvzone.overlayPNG(imgMain, self.imgFood, (rx - self.wFood // 2, ry - self.hFood // 2))
imgMain = cvzone.overlayPNG(imgMain, self.imgFood, (rx , ry))
增加分数机制
import math
import random
import cvzone
import cv2
import numpy as np
from cvzone.HandTrackingModule import HandDetector
cap = cv2.VideoCapture(0) # 0代表自己电脑的摄像头
cap.set(3, 1280) # 宽
cap.set(4, 720) # 高
detector = HandDetector(detectionCon=0.8, maxHands=1)
class SnakeGameClass:
def __init__(self, pathFood): # 构造方法
self.points = [] # 蛇身上所有的点
self.lengths = [] # 每个点之间的长度
self.currentLength = 0 # 蛇的总长
self.allowedLength = 150 # 蛇允许的总长度
self.previousHead = 0, 0 # 第二个头结点
self.imgFood = cv2.imread(pathFood, cv2.IMREAD_UNCHANGED)
self.hFood, self.wFood, _ = self.imgFood.shape
self.foodPoint = 0, 0
self.randomFoodLocation()
self.score = 0
def randomFoodLocation(self):
self.foodPoint = random.randint(100, 1000), random.randint(100, 600)
def update(self, imgMain, currentHead): # 实例方法
px, py = self.previousHead
cx, cy = currentHead
self.points.append([cx, cy]) # 添加蛇的点列表节点
distance = math.hypot(cx - px, cy - py) # 两点之间的距离
self.lengths.append(distance) # 添加蛇的距离列表内容
self.currentLength += distance
self.previousHead = cx, cy
# Length Reduction
if self.currentLength > self.allowedLength:
for i, length in enumerate(self.lengths):
self.currentLength -= length
self.lengths.pop(i)
self.points.pop(i)
if self.currentLength < self.allowedLength:
break
# Check if snake ate the food
rx, ry = self.foodPoint
if rx - self.wFood // 2 < cx < rx + self.wFood // 2 and \
ry - self.hFood // 2 < cy < ry + self.hFood // 2:
self.randomFoodLocation()
self.allowedLength += 50
self.score += 1
print(self.score)
# Draw Snake
if self.points:
for i, point in enumerate(self.points):
if i != 0:
cv2.line(imgMain, self.points[i - 1], self.points[i], (0, 0, 255), 20)
# 对列表最后一个点也就是蛇头画为紫色点
cv2.circle(imgMain, self.points[-1], 20, (200, 0, 200), cv2.FILLED)
# Draw Food
imgMain = cvzone.overlayPNG(imgMain, self.imgFood,
(rx - self.wFood // 2, ry - self.hFood // 2))
return imgMain
game = SnakeGameClass("donut.png")
# 处理每一帧图像
while True: # 不断迭代更新
success, img = cap.read()
# 翻转图像,使自身和摄像头中的自己呈镜像关系
img = cv2.flip(img, 1) # 将手水平翻转
hands, img = detector.findHands(img, flipType=False) # 左手是左手,右手是右手,映射正确
if hands:
lmList = hands[0]['lmList'] # hands是由N个字典组成的列表
pointIndex = lmList[8][0:2] # 只要食指指尖的x和y坐标
img = game.update(img, pointIndex)
cv2.imshow("Image", img)
cv2.waitKey(1)
完整代码
import math
import random
import cvzone
import cv2
import numpy as np
from cvzone.HandTrackingModule import HandDetector
cap = cv2.VideoCapture(0) # 0代表自己电脑的摄像头
cap.set(3, 1280) # 宽
cap.set(4, 720) # 高
detector = HandDetector(detectionCon=0.8, maxHands=1)
class SnakeGameClass:
def __init__(self, pathFood): # 构造方法
self.points = [] # 蛇身上所有的点
self.lengths = [] # 每个点之间的长度
self.currentLength = 0 # 蛇的总长
self.allowedLength = 150 # 蛇允许的总长度
self.previousHead = 0, 0 # 第二个头结点
self.imgFood = cv2.imread(pathFood, cv2.IMREAD_UNCHANGED)
self.hFood, self.wFood, _ = self.imgFood.shape
self.foodPoint = 0, 0
self.randomFoodLocation()
self.score = 0
self.gameOver = False
def randomFoodLocation(self):
self.foodPoint = random.randint(100, 1000), random.randint(100, 600)
def update(self, imgMain, currentHead): # 实例方法
if self.gameOver:
cvzone.putTextRect(imgMain, "Game Over", [300, 400],
scale=7, thickness=5, offset=20)
cvzone.putTextRect(imgMain, f'Your Score:{self.score}', [300, 550],
scale=7, thickness=5, offset=20)
else:
px, py = self.previousHead
cx, cy = currentHead
self.points.append([cx, cy]) # 添加蛇的点列表节点
distance = math.hypot(cx - px, cy - py) # 两点之间的距离
self.lengths.append(distance) # 添加蛇的距离列表内容
self.currentLength += distance
self.previousHead = cx, cy
# Length Reduction
if self.currentLength > self.allowedLength:
for i, length in enumerate(self.lengths):
self.currentLength -= length
self.lengths.pop(i)
self.points.pop(i)
if self.currentLength < self.allowedLength:
break
# Check if snake ate the food
rx, ry = self.foodPoint
if rx - self.wFood // 2 < cx < rx + self.wFood // 2 and \
ry - self.hFood // 2 < cy < ry + self.hFood // 2:
self.randomFoodLocation()
self.allowedLength += 50
self.score += 1
print(self.score)
# Draw Snake
if self.points:
for i, point in enumerate(self.points):
if i != 0:
cv2.line(imgMain, self.points[i - 1], self.points[i], (0, 0, 255), 20)
# 对列表最后一个点也就是蛇头画为紫色点
cv2.circle(imgMain, self.points[-1], 20, (200, 0, 200), cv2.FILLED)
# Draw Food
imgMain = cvzone.overlayPNG(imgMain, self.imgFood,
(rx - self.wFood // 2, ry - self.hFood // 2))
cvzone.putTextRect(imgMain, f'Your Score:{self.score}', [50, 80],
scale=3, thickness=5, offset=10)
# Check for Collision
pts = np.array(self.points[:-2], np.int32)
pts = pts.reshape((-1, 1, 2)) # 重塑为一个行数未知但只有一列且每个元素有2个子元素的矩阵
cv2.polylines(imgMain, [pts], False, (0, 200, 0), 3)
# 第三个参数是False,我们得到的是不闭合的线
minDist = cv2.pointPolygonTest(pts, (cx, cy), True)
# 参数True表示输出该像素点到轮廓最近距离
if -1 <= minDist <= 1:
print("Hit")
self.gameOver = True
self.points = [] # 蛇身上所有的点
self.lengths = [] # 每个点之间的长度
self.currentLength = 0 # 蛇的总长
self.allowedLength = 150 # 蛇允许的总长度
self.previousHead = 0, 0 # 第二个头结点
self.randomFoodLocation()
return imgMain
game = SnakeGameClass("donut.png")
# 处理每一帧图像
while True: # 不断迭代更新
success, img = cap.read()
# 翻转图像,使自身和摄像头中的自己呈镜像关系
img = cv2.flip(img, 1) # 将手水平翻转
hands, img = detector.findHands(img, flipType=False) # 左手是左手,右手是右手,映射正确
if hands:
lmList = hands[0]['lmList'] # hands是由N个字典组成的列表
pointIndex = lmList[8][0:2] # 只要食指指尖的x和y坐标
img = game.update(img, pointIndex)
cv2.imshow("Image", img)
key = cv2.waitKey(1)
if key == ord('r'):
game.gameOver = False
资讯技术
分享
点收藏
点点赞
点在看