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亦有性别/种族标签的网游世界(科罗拉多大学社会学博士论文)

高行云 Sociological理论大缸 2019-09-03

本文为博士学位论文系列第7篇。其它各篇见页底。

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网游世界就是公平的吗?就是没有性别歧视的吗?就是没有族群标签的吗?


“问题少女博士”Zek Cypress Valkyrie,2011年毕业于科罗拉多大学博尔德分校 (CU-Boulder) 的社会学博士生,在博士论文里这样讲述自己的网瘾经历!!

(图片来源:https://www.uccs.edu/soc/zek_valkyrie.html)



If I control for sleep, I have spent almost half of my conscious life during my dissertation research inside virtual worlds. Half.[这是什么游戏?半条命?] 


A decade ago, I would have had a problem, most likely a disease or disorder that would require I smash my computer into tiny bits, break all the game software I own, and join some form of addiction program (they still exist). However, this stretches beyond more than some micro pathology tweak and even psychologists will find it difficult to keep this with an epidemic framework. It is cataclysmic

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但是,他还是在自己的博士论文致谢里,感谢了自己的网游战友。


I extend my greatest appreciation to the gamers who participated and inhabited the many virtual worlds I spent five years studying. Their insight and passion continued to embolden me throughout the difficulties of this dissertation. I thank them for the healing, the damage mitigation, the adventures, the triumphs, and the heartbreaks. I thank them for their willingness to participate, their reflective responses, and their excitement and interest in this work. May their journeys never end.

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她的博士论文究竟研究什么呢?

标题 :Fantastic realities: Solid and virtual resonance in MMORPGs

摘要:

[游戏世界就是平等的吗...腾讯不服~]This dissertation is a qualitative study that examines how game worlds and positive game experiences are neither equally accessible nor equally enjoyable to many who wish to participate in them. 


Newer research on games argues that those who master them are fulfilled socially, are highly productive, are motivated, and are invigorated by participation in grand narratives. 

[方法说明]

Using a mixed methods approach, I drew on seventy in-depth interviews with gamers coupled with observational data from my membership role in several virtual worlds. 


[虚拟世界也被现实的门槛挪用和占领:性别、种族、性态]

Through these data I examined the social barriers deployed to fracture game world communities and arguably disperse the positive benefits of play. Specifically, my participants and my observational data indicate that rigid social categories of gender, sexuality, and race, as well as the assumptions bound to their maintenance and reinforcement, disrupted the possibility for a more inclusive collective identity. 


[互动理论框架:虚拟会话关系——社会范畴——认同政治]

I use an interactionist theoretical framework to understand how the rigidity of social categories and identity politics are recreated and enforced through virtual conversation and relationships


This dissertation explains how the labeling and exclusion of various "others" in game worlds, including women, gender-bending men, non-hardcore geeks, fluid sexuality players, and cyberworkers, entrenches the stereotypes of who gamers are and who they can be. The consequences of these practices erode the possibilities for how the solid world and reality itself might benefit from becoming similar to a game.


作者的网站:https://www.uccs.edu/soc/zek_valkyrie.html

现留校任Senior Instructor, Department of Sociology


博论目录:



链接:

2017下半年新刊出的社会学理论文献“想读”清单70篇


ASR2017|文化社会学在说“文化"时,有哪些分类和关联?


《Sociological理论大缸》年底paper清仓及寒假冬歇计划


本文为博士学位论文系列第7篇

预告见Link

第1篇《论文要写成什么风格才算是“社会学式”?伦敦大学博论》见Link

第2篇《法兰克福学派的人际网络/知识理念?芝大博论》见link

第3篇《在中国找教职到底要不要靠关系?伊利诺伊大学博论link

第4篇《大学的政治课能强化国家正当性信念吗?UCSD博论》见Link

第5篇《历史架空小说中的中国梦?东海大学硕论》见Link

第6篇《三线建设的社会学。纽约大学博论》见link


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