查看原文
其他

弥金 GENE |雷童个展 “#吃鸡#《风景》Loading@绝地求生”展览现场

Gene弥金
2024-08-30

雷童 “#吃鸡#《风景》Loading@绝地求生” 展览现场


关于展览 / About the Exhibition:

文/雷童


《风景》系列作品是对在线对战游戏《绝地求生》中景色朴实的写生描绘。


作品的开始源于我对游戏的痴迷。在《绝地求生》中,100个玩家跳伞进入一个地图,落地搜寻战斗物资,玩家间互相击杀,最后生存者成为唯一的胜利者。战斗过程中安全范围不断缩小,必须不断移动前往新的安全区。在跑动过程中为了配合自身战术和敌情观察,需要对游戏中的地形仔细地分析细致地观察。

随着游戏的熟练,地图中仿真的风景愈发变的亲切,我产生了描摹的冲动。我想:我们是否如此细致和清晰地了解现实中的景色?风景写生作为一个诞生已久的类型绘画,作为描摹对象的风景,之于今天,是庐山瀑布、桂林山水、苏州园林,还是虚拟世界中的草木山河?


互相击杀以求最后生存是游戏为玩家设置的规则。游戏具有的玩家间互相竞技并随着等级提升匹配同等能力玩家的模式,使游戏竞技性得到长期平衡。面对这样的规则,若我的游戏能力持续地提升,将遇到以游戏为生的职业选手和游戏主播。面对这样“娱乐vs职业”的悬殊对抗,游戏必将进入注定无法获胜的死局。是否可以用自己的方式来面对规则,以获得属于自己的“胜利”?


雷童 “#吃鸡#《风景》Loading@绝地求生” 展览现场


想到这,我举起了画笔。


我采用常规的绘画方法朴实地描绘游戏中的画面,模仿一个风景写生画家纪录式的创作工作:寻找一处处充满趣味的景色,生产出一件件笨拙而诚恳的绘画产品。在《风景》系列作品中,重要的是持续描摹的行动。这个行动开始于对游戏的热爱。关于结束,我希望直到游戏服务器停止的那一刻,像是一份热爱后的承诺和守候。


“LANDSCAPE” series is an unvarnished depiction of scenes from an online multiplayer game Survival of the Jedi.


The idea of this series stems from my obsession with games. In Survival of the Jedi, 100 players parachute into a map, land on the ground, search for battle supplies, and kill each other, the last survivor wins. During the battle, the security area shrinks and you have to keep moving to the next destination. One needs to carefully observe and analyze the terrain in the game in order to search for enemies and apply their own tactics during the movement. 


The composite scenery in the game map became more and more familiar to me, which provokes my inner passion to trace it. I thought: do we have such a detailed and clear impression of the landscape in real world? Landscape painting, as a long-born form of art, whose object in nowadays context, is the Lushan Waterfall, Guilin landscape, Suzhou gardens, or the mountains and rivers in the virtual world?


雷童 “#吃鸡#《风景》Loading@绝地求生” 展览现场


Fighting each other to survive is a rule the game sets for the players. Having players competing with each other, and matching the same level of advanced players, keeps a long-term competitive balance within the game. In the face of such rules, if my game ability continues to improve, I will inevitably meet professional players who make a living by playing games. Encountering  an enemy like this, a victory will be far beyond reach. Can I define the rule on my own way to achieve my own "victory"?


Thinking of this, I raised my brush.


I used the conventional painting method to depict the scenes in the game in a simple way, mimicking the recording creation work of a landscape painter, looking for interesting scenes everywhere, and producing clumsy and sincere painting work. What is important in the Landscape series is the continuous depiction. This action starts from the love of games. As for the end, I want to end at the moment when the game server stops, like a commitment of love.


雷童 “#吃鸡#《风景》Loading@绝地求生” 作品手稿



关于艺术家 / About the Artist:

雷童,1989年生于广西桂林,现生活工作于北京,四川美术学院学士。


近期展览有:《#吃鸡#《风景》Loading@绝地求生》,(弥金画廊,上海,2020);《石家庄的夜巴黎》,(万营艺术空间,石家庄,2019);《过年特别艺术项目》,(几点当代艺术中心,北京,2019) ; 《桂林迪士尼计划》,(独角兽空间,北京,2018);《童年与远方-在未来》,(时代美术馆,北京,2017);《艺术台北》,(台北世贸一馆,台北,2016)。

Lei Tong was born in 1989 in Guilin, Guangxi and currently lives and works in Beijing. He graduated from Sichuan Academy of Fine Arts

Recent exhibitions:<#Chicken#<LANDSCAPE> Loading@PUBG>,(Gene Gallery,Shanghai,2020); <Paris Night in Shijiazhuang>, (Wanying Art Museum, Shijiazhuang, 2019);  <Special Project of Spring Festival>,  (Points Center for Contemporary Art, Beijing, 2019); <Guilin Disney Project>, (UnicomArt Center, Beijing, 2018). Recent Projects: < Childhood and Beyond@Future>, (Times Museum, Beijing, 2017); <"Art Taipei”>, (Taipei Word Trade Centre, Taibei, 2016).

往期回顾 LOOKING BACK:    

展览预告 | HMS《波光粼粼》

展览预告 | 雷童“#吃鸡《风景》Loading@绝地求生”

继续滑动看下一个
Gene弥金
向上滑动看下一个

您可能也对以下帖子感兴趣

文章有问题?点此查看未经处理的缓存