SA OpenProject+ 147开始报名 | Urban Thresholds 2.0 未来街面设计
Studio Alpha 每月不定期推出国际设计竞赛或者由SA老师自命题的Open Project供同学们来充实自己的作品集。涉猎范围包含建筑、景观、城市设计。为了鼓励大家的互相协作,并提升学生的主观能动性,竞赛都以1-4人组队报名为单位。SA的竞赛或者Open Project 对于每个学生都可以公平报名申请,老师选拔合适的同学参与。历时从2周至6周不等,只针对SA学员,大多数在使用一对一课时兑换后即可免费参加。SA每年生源有40%来自老八校,15%来自欧美院校,45%来自国内重点大学。学员间自由组队,和志同道合、旗鼓相当的小伙伴们一起参与OP设计。
过去一年,SA为19Fall学员开设了41个Open Project。截至2019年8月17日,SA新年已经上线了35个专属20Fall学员的OP。SA自4月24日起开始发布Open Project Plus (OP+),在OP+的设计讨论中邀请世界上最活跃的相关领域的前沿学者或工作者,顶尖的院校教职人员来进行Guest Critic,并与同学交流。SA OP系列是我们邀请相关设计领域的最优秀学者和从业者为给同学设计和作品集水平加分的专题小班课程,我们希望需要的同学都能找到最适合自己的OP,所以在每个OP开始前都会有个双向选择的过程,帮助我们控制OP队伍的构成以获得最佳产出。
更多信息请点击SA专题竞赛 | 我们只做你想不到的
OpenProject+ 147
语音简介
课程简介
This open studio will speculate into the future of urban boundaries and transitional zones. These zones, which we can call urban thresholds have been an area of interest during the 20th century. Le Corbusier sees urban thresholds as an extension of architecture towards urban realm, where sequence of spaces organized with variable thickness or extensions in order to provide solutions for managing the limits or boundaries: Doors, frames, courtyards, terraces, sheds and exterior spaces, that incorporate both the nearby urban landscape as well as the distant cityscape.
The “in-between”ness of urban thresholds also enabled them to become places supporting inhabitants’ activities, observing how people move and interact with space.
Throughout his career, Dutch architect and theorist Aldo Van Eyck took on one of the most remarkable spatial experiments in postwar healing of cities. By shifting from the top down ‘modernist’ organization of space, towards a bottom-up architecture that literally aimed to give space to the imagination, he designed a series of playgrounds for children derived from the observation of people movement and interaction with space in different periods. These shapes are abstract and reduced while capable to form the urban thresholds to richly support inhabitants’ activities and without influencing them too strongly.
The postwar re-evolution of modernism’s continued focus on urbanism and architecture towards a more customized understanding of patterns, human interaction and environmental conditions embodied in the work of Alison and Peter Smithson, founders of Team X. Many of their ideas, both social (cluster and human association) and architectural (Brutalism, the nature of materials), profoundly influenced later generations of academics, students, and practitioners.
Urban thresholds are physical and symbolic domains of separation, connection, and transition. Once hard-edged, through fast-developing technology, changing cultural and lifestyle habits, thresholds are becoming more “soft” as a demarcation of boundaries, walls, checkpoints, public and private, as well as social and economic characteristics between larger domains. From the viewpoint of a smaller scale, however, thresholds on a small street can be seen zones dividing various degrees of inside and outside; as well as human and vehicular activity.
As the academic disciplines that inform spatial practices and experiences converge, porosity between fields of research enables multi-disciplinary perspectives. Can we soften the thresholds separating domains but also the disciplines? Can architecture, planning, and engineering fields intentionally construct soft thresholds―lines that are easily traversed, even temporarily erased―thereby allowing for multiple perspectives across different modes of research and practice and catalyzing disciplinary and social connections? What, then, is the physical expression of a soft threshold―a space that is visually and physically porous, plural in spirit, encompassing its context, and yet rigorous in its expression?
During this studio, our focus is on human-centered street-level experience. We will focus on shared-use mobility zones; digital, physical, hybrid and convergent solutions with an emphasis of transitional zones, i.e. separation of inside/outside and designing for the experience of two-way spatial procession between domains of in and out with consideration of the gray zones (where being inside or outside can be relative) as well as the boundaries themselves.
This open studio will operate in 2 directions (students are free to choose)
1) Pedestrian: Focusing on developing human-centered designs and solutions for Building Envelopes and Sidewalks
2) Vehicular: Focusing on developing human-centered designs and solutions for Roads, Curb, and Sidewalks considering various modes of transportation (cars, bicycles, autonomous vehicles)
成果参考
去年Ercu老师带领大家进入了未来街面设计的世界(SA OpenProject+ 96 | Urban Thresholds),今年该专题又一次开题啦,无论是师资还是嘉宾阵容都很强,一起加入吧~
20级树人奖Volex同学作品
更多树人奖信息查看以下链接
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Volex:画漫画,写小说,做自己
20级X同学作品
20级T同学作品
NACTO
NACTO
时间
Start in September, 4 weeks in total.
形式
网络授课或上海面授
人数
8 to 12 students, both individual and teamwork are allowed, maximum 2 students per each team;仅限SA内部学员报名。
要求
Students with strong theory and research skills open to multidisciplinary collaboration and having an interest in the future of cities, applying for master of architecture, urban design, product/industrial design, HCI, UI/UX, transportation or automotive Engineering degree or relevant programs (Use of Adobe PS, Ai, AE, AutoCAD, Rhino, Sketch Up, Figma, Sketch, Axure is suggested but not required).
课程成果
Diagrams, Plan and Section drawings, axonometric and perspective renderings, storyboards, video and prototypes.
课程安排
Week 1
Class 1: Introduction from teachers + Small Exercise (Brainstorming on activities related human-urban environment, goals and target users)
Class 2: Small Exercise review+ case study
Class 3: Field trip to site (Xinle Road area)
Week 2
Class 4: Guest Lecture
Class 5: Direction determination (Pedestrian or Vehicular scale)
Class 6: Concept deepening, guidance on necessary software
Week 3
Class 7: Mid-term review with guest teacher
Class 8: Deepening of work
Class 9: Deepening of work
Week 4
Class 10: Deepening of work
Class 11: Deepening of work
Class 12: Final evaluation with guest teachers
老师介绍
Main Instrcutor
Ercu Gorgul
Harvard, ITU
Ercument Gorgul is a multiple award-winning educator, designer, and technologist. Ercu held positions as a research associate and teaching assistant at former Harvard Center for Design Informatics. Teaching appointments include Hong Kong, Tsinghua, Shanghai, Xi’an Jiatong Liverpool, and Tongji Universities; Shih Chien University in Taipei; Barcelona-based Institute for Advanced Architecture of Catalonia (IaaC) and London-based Architectural Association's (AA) Global Schools in China. Ercu is an expert on teaching creativity. He instructs courses and studios focused on experience and cities; remote sensing; affective neuroscience; interaction & UI/UX; generative design methodology; parametrics; mapping, visualization and digital media.
Guest Lecturer
Mengxiao Song
UW, TU Brandenburg
Mengxiao Song is a UI/UX and Product designer with an architecture background. Mengxiao is experienced in physical and digital interface design, interaction design, voice user interface (VUI) design and user experience research. She works as the sole designer for an early-stage tech company in Seattle, WA. She combines meaningful user experience and business value in her designs, launching both B2C and B2B products that are highly recognized by investors.
Her award-winning research-oriented work has been selected and presented in ACM Conference on Human Factors in Computing Systems (CHI) 2019 which is considered the most prestigious in the field of human-computer interaction and is one of the top-ranked conferences in computer science.
Guest Critic 评图嘉宾
Bea Camacho
Harvard
Design Director, IDEO Shanghai
Using a design thinking approach, Bea works with clients to design impactful ways to create new value for businesses. She has extensive experience in designing human-centered services for clients such Mattel, Nike, Michelin, Shinho, Marriott, Li & Fung in China, the Singapore Government, and MassMutual, Newseum and GE in the US.
Aside from her background in architecture, visual and environmental studies, Bea is an artist at heart, creating video art, performance art and installations. Her work has been exhibited internationally including the Triennale di Milano Design Museum, Tate Modern, Institute of Contemporary Art in Boston and the Musee d’Art Moderne in St. Etienne.
Eric HC Pang
Stanford
Director, Consumer Connectivity Services APAC, Volvo Cars
Innovation in telematics award winner Eric Pang is currently the Director Consumer Connectivity Services in the Asia-Pacific Region for Volvo Cars. He has worked in the automotive industry for 8+ years primarily in the areas of connected cars and future mobility. Prior to working in automotive, Eric has broad product and strategy experience in technology areas including cloud computing, ecommerce, social networks, and the digital economy. He is fascinated by the changes in human society being brought by the rapid changes in how people get from A to B.
KewQ
MIT, UCL, Cornell
Kew’s research utilizes spatial analysis, sensing technology, and artificial intelligence to improve urban mobility, walkability, shareability, sustainability, and resilience. He has been involved with various data-driven research and smart city projects across the world in places such China, Saudi Arabia, UAE and the US. Besides being an honoree of Forbes China 30Under30 in 2019, Kew is a serial urban entrepreneur: He is the co-founder of Atoms Atelier, exploring Tech in Design education; Currant.ai, providing AI enhanced driving safety system, and A-Stra Advisors, supporting evidence-based urban strategies.
Runze Zhang
SCI-Arc
Interactive Engineer, AR Platform, TikTok
A Shanghai native, Runze is a creative technologist with a background in architecture and maths. His love of multidisciplinary thinking and learning lead him to concentrate in AR/VR technologies, as his interest in spatial experience and merging virtual and real can be reconnected through interaction on these platforms. Besides being a former guest curator at A+D Museum and a creative technologist at Los Angeles-based agency Kilograph, Runze is the 2018 winner of the prestigious Gehry Prize with his highly publicized graduate thesis “Games of Deletion” (with Alessio Grancini). His other XR productions include “Imagined Landscapes” and “Hollywood House” (for Kilograph).
Chaoran Chen
CMU
Research Engineer, Central Institute, 2012 Labs, Huawei Technologies
Chaoran is a young professional focusing on media and communication design, dedicated to combining design with technology and improving interaction between human and machine. He is currently focused on artificial intelligence, human-machine interaction, user experience, user-centered design, interaction design, data analysis and data visualization.
References
History & Theory
1) Alexander, Christopher. "A city is not a tree." 1965 124 (1964).
2) Solà-Morales, Manuel de. "Cities and Urban Corners." The Forum: Thinking the. Vol. 21. 2003.
3) Teyssot, G. (2008). Aldo van Eyck's Threshold: The Story of an Idea. Log, (11), 33-48.
4) Smithson, Alison, and Peter Smithson. The charged void: architecture. Monacelli Press, 2001.
5) Hertzberger, Herman. Space and learning: Lessons in architecture 3. Vol. 3. 010 Publishers, 2008.
6) Corbusier, Le. Le voyage d'Orient. Editions Parenthèses, 1987.
Practice
1) Curb Appeal: Curbside Management Strategies for Improving Transit Reliability | National Association of City Transportation Officials. (n.d.). Retrieved August 7, 2019, from https://nacto.org/tsdg/curb-appeal-whitepaper/
2) Schoch, Odilo. "My building is my display." Proc. eCAADe. Vol. 6. 2006.
3) Kjeldskov, Jesper, et al. "Digital urban ambience: Mediating context on mobile devices in a city." Pervasive and Mobile Computing 9.5 (2013): 738-749.
4) Redhead, Fiona, and Margot Brereton. "Designing interaction for local communications: An urban screen study." Human-Computer Interaction–INTERACT 2009. Springer Berlin Heidelberg, 2009. 457-460.
5) Fortin, Claude, and Kate Hennessy. "The dual skins of a media façade: explicit and implicit interactions." ACM SIGGRAPH Art Papers. ACM, 2015.
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