SA OpenProject+ 196开始报名 | Urban Thresholds 3.0 未来街面设计
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OpenProject+ 196
Urban Thresholds 3.0
语音简介
Audio Intro
课程简介
Course Description
Boundaries and transitional zones in urban spaces have been an area of interest since the early 20th century. Le Corbusier sees urban thresholds as an extension of architecture towards the urban realm, where sequences of spaces are organized with variable thickness or extensions in order to provide solutions for managing the limits or boundaries(Fig.1). Dutch architect and theorist Aldo Van Eyck experimented with these thresholds, derived from the observation of people’s movement and interaction with space (Fig.2). This interest in thresholds departed from the ‘modernist’ organization of space, towards a bottom-up architecture that aimed for imaginative possibilities. During this transition from modernist to new brutalist and structuralist architecture, practices like Alison & Peter Smithson developed a more customized understanding of patterns, interaction and environmental conditions along with ideas of social cluster, human association and nature of materials (Fig.3).
Fig. 1: Journey to East, Sketchbooks of Le Corbusier
Fig.2: Children’s playground, Aldo van Eyck
Fig.3: The Economist Plaza, London. Alison & Peter Smithson
Fast forward to our time, we see disciplines informing spatial practices and experiences converging fast. The attention and scale of interaction is shifting from “artefacts” to “environments”. This process enabled the domain of Human Computer Interaction (HCI) to increasingly interface with Architecture and Urban Design. From one side, we can think of the consequences of smart buildings & cities have on humans, along with their interaction with autonomous vehicles and delivery robots. From the other side, we can think of how we can move from virtual-onscreen objects toward more of understanding interaction with physical-tangible artifacts. In either scenario, we can see thresholds playing a center role in defining the domain of physical and symbolic separation, connection, and transition.
As architects and urbanists, how can we bring our knowledge to an interaction design project? Is there a compatibility between architecture and interaction design methods? Can architecture change the theory of HCI?
Fig. 4 Reflections on the multifunctional phenomenon of building and built environment, consisting of three interconnected aspects of physical-material, spatial-configurational, and social-cultural.
As architects, we operate with a more embodied and social notion of humans than HCI. HCI and architecture think differently about “interfaces” and “interactivity.” However, only architects work with a further notion of interface, where users/occupants can change the interface in the course of acting.
During this OP, we will try to find the answers to above mentioned questions. Our focus is on human-centered street-level experience. We will look into shared-use mobility zones; digital, physical, hybrid and convergent solutions with an emphasis on transitional zones of thresholds. Designed once as “hard-edged”, we can “soften” these thresholds that separate domains and disciplines. We can design lines that are easily traversed, even temporarily erased, thereby allowing connections. A “soft threshold” can be visually and physically porous, plural in spirit, encompassing its context, and yet rigorous in its expression. Our aim is to create reflexive, intuitive interactions that are symmetric and transitive.
This open studio will look at three interconnected aspects of HBI in street scale through exploring thresholds: (1) physical-material, (2) spatial-configurational, (3) social-cultural (Fig.4)
We will operate in 2 directions:
(1) Pedestrian: Focusing on developing human-centered designs and solutions for Building Envelopes and Sidewalks
(2) Vehicular: Focusing on developing human-centered designs and solutions for Roads, Curb, and Sidewalks considering various modes of transportation (cars, bicycles, autonomous vehicles, delivery robots)
往期成果参考
Student Work & Reference Case
本次课题已经是Ercu老师的第三次开题,本OP一直以来有高质量产出,适合想既想深入传统设计又想探索交互方向的学生。有想法的同学请不要错过!
本OP对想向建筑学内或者外过渡的学生开放。包括但不限于工程、景观、城市规划和设计背景的学生,有产品、平面设计背景的学生。对媒体设计、互动和数据科学感兴趣的学生尤其可以参与然后做展示其技能、综合思维和战略规划的项目。当然,建筑的学生也可以参加。
21级L同学作品
21级S同学作品
21级R同学作品
21级X同学作品
21级X同学作品
20级W同学作品
20级X同学作品
20级W同学作品
20级T同学作品
NACTO
NACTO
课程时间
Duration
十月上旬开课,五周
学生人数
Number of Students
8 to 12 students, both individual and teamwork are allowed, maximum 2 students per each team. Both remote and Face to face teaching available. 仅限SA内部学员报名。
学生要求
Requirement
Students with strong theory and research skills open to multidisciplinary collaboration and having an interest in the future of cities, applying for master of architecture, urban design, product/industrial design, HCI, UI/UX, transportation or automotive Engineering degree or relevant programs (Use of Adobe PS, Ai, AE, AutoCAD, Rhino, SketchUp is suggested but not required).
课程成果
Course Outcomes
Diagrams, Plan and Section drawings, axonometric and perspective renderings, storyboards, video and prototypes.
课程安排
Schedule and Approach
Week 1
Class 1: Introduction and Small Exercise (Brainstorming on activities related human-urban environment, goals and target users)
Class 2: Small Exercise review + case study
Class 3: Field Trip 1 (Xinle Road area)
Week 2
Class 4: Field Trip 2 (North Suzhou Road Area)
Class 5: Direction determination (Pedestrian or Vehicular scale)
Class 6: Concept deepening, guidance on necessary software
Week 3
Class 7: Mid-term review with guest jury
Class 8: Deepening of work
Class 9: Deepening of work
Week 4
Class 10: Deepening of work
Class 11: Deepening of work
Week 5:
Class 12: Final evaluation with guest teachers
Final program subject to change. Class duration: 2 hours with 15 minute break. Field trips can be in person or done virtually.
指导老师
Course Instructor
Ercu
Harvard,MDes Technology
Ercument Gorgul is a multiple award-winning educator, designer, and technologist. Ercu held positions as a research associate and teaching assistant at former Harvard Center for Design Informatics. Teaching appointments include Hong Kong, Tsinghua, Shanghai, Xi’an Jiatong Liverpool, and Tongji Universities; Shih Chien University in Taipei; Barcelona-based Institute for Advanced Architecture of Catalonia (IaaC) and London-based Architectural Association’s (AA) Global Schools in China. Ercu is an expert on teaching of creativity. He instructs courses and studio focused on experience and cities; remote sensing; affective neuroscience; interaction & UI/UX; generative design methodology; parametrics; mapping, visualization and digital media.
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评图嘉宾
Guest Critic
Bea Camacho(Harvard GSD)
Design Director, IDEO Shanghai
Using a design thinking approach, Bea works with clients to design impactful ways to create new value for businesses. She has extensive experience in designing human-centered services for clients such Mattel, Nike, Michelin, Shinho, Marriott, Li & Fung in China, the Singapore Government, and MassMutual, Newseum and GE in the US.
Aside from her background in architecture, visual and environmental studies, Bea is an artist at heart, creating video art, performance art and installations. Her work has been exhibited internationally including the Triennale di Milano Design Museum, Tate Modern, Institute of Contemporary Art in Boston and the Musee d’Art Moderne in St. Etienne.
Eric HC Pang(Stanford; USC)
Head of Online Business & Relationships APAC,
Volvo Cars
Innovation in telematics award winner Eric Pang is currently overseeing the all online business in the Asia-Pacific Region for Volvo Cars. He has worked in the automotive industry for 10+ years primarily in the areas of connected cars and future mobility. Prior to working in automotive, Eric has broad product and strategy experience in technology areas including cloud computing, ecommerce, social networks, and the digital economy. He is fascinated by the changes in human society being brought by the rapid changes in how people get from A to B.
Biayna Bogosian (Columbia GSAPP)
Assistant Professor, Architectural Technology,
Florida International University (FIU)
Biayna Bogosian is an architect and interactive media designer researching perceptual and cognitive interaction design that highlight the relationship between environmental data and the built environment. Biayna’s academic and professional background extends in the fields of architecture, computational design, environmental design, data science, spatial computing, and media arts. Her current interests are in data-driven and citizen-centric approaches to improve the built environment. Biayna has extensive teaching experience. Aside from FIU, she has taught at Columbia University GSAPP, Cornell University AAP, University of Southern California SoA, and Tongji University CAUP among other numerous engagements. Biayna is currently a Ph.D. candidate in the Media Arts and Practice program at the USC School Cinematic Arts.
参考资料
References
Books
1) Alexander, Christopher. "A city is not a tree." 1965 124 (1964).
2) Solà-Morales, Manuel de. "Cities and Urban Corners." The Forum: Thinking the. Vol. 21. 2003.
3) Teyssot, G. (2008). Aldo van Eyck's Threshold: The Story of an Idea. Log, (11), 33-48.
4) Alison and Peter Smithson. The charged void: architecture. Monacelli Press, 2001.
5) Hertzberger, Herman. Space and learning: Lessons in architecture 3. Vol. 3. 010 Publishers, 2008.
6) Corbusier, Le. Le voyage d'Orient. Editions Parenthèses, 1987.
7) Jan Gehl 2011. Life Between Buildings: Using Public Space. Island Press
8) Nick Dalton, Holger Schnädelbach, Mikael Wiberg, and Tasos Varoudis. 2016. Architecture and Interaction. Springer
9) Bill Hillier and Julienne Hanson. 1989. The Social Logic of Space. Cambridge University Press.
Articles
10) Curb Appeal: Curbside Management Strategies for Improving Transit Reliability | National Association of City Transportation Officials. (n.d.). Retrieved August 7, 2019, from https://nacto.org/tsdg/curb-appeal-whitepaper/
11) Schoch, Odilo. "My building is my display." Proc. eCAADe. Vol. 6. 2006.
12) Kjeldskov, Jesper, et al. "Digital urban ambience: Mediating context on mobile devices in a city." Pervasive and Mobile Computing 9.5 (2013): 738-749.
13) Redhead, Fiona, and Margot Brereton. "Designing interaction for local communications: An urban screen study." Human-Computer Interaction–INTERACT 2009. Springer Berlin Heidelberg, 2009. 457-460.
14) Fortin, Claude, and Kate Hennessy. "The dual skins of a media façade: explicit and implicit interactions." ACM SIGGRAPH Art Papers. ACM, 2015.
15) Nick Dalton, Keith Evan Green, Ruth Dalton, Mikael Wiberg, Christoph Hoelscher, Anijo Mathew, Holger Schnädelbach, and Tasos Varoudis. 2014. Interaction and architectural space. In Proceedings of the CHI’14 Extended Abstracts on Human Factors in Computing Systems. ACM, 29–32.
16) Eamonn O’Neill, Vassilis Kostakos, Tim Kindberg, Alan Penn, Danaë Stanton Fraser, and Tim Jones. 2006. Instrumenting the city: Developing methods for observing and understanding the digital cityscape. In Proceedings of the International Conference on Ubiquitous Computing. Springer, 315–332.
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